State
The base State class - every method, static, and lifecycle hook
State is the base class you extend to create reactive state.
import State from '@expressive/react';
// or
import { State } from '@expressive/mvc';Static methods
State.new(...args)
Create and activate an instance. Accepts State.Args - a mixture of initial-value objects, lifecycle callbacks, and nested arrays, all processed in order during activation.
const counter = Counter.new();
const counter = Counter.new({ count: 10 });
const counter = Counter.new({ count: 10 }, (self) => {
// lifecycle callback
return () => {
/* cleanup on destroy */
};
});Always use
.new()instead ofnew Counter(). The latter constructs but does not activate - properties aren't managed until activation.
Callbacks can return:
() => void- cleanup function, called on destroy.object- merged as initial values.array- flattened and re-processed.Promise- caught and logged if rejected.
State.is(maybe)
Type guard. Returns true if maybe is an instance of this class or a subclass.
Counter.is(subCounter); // true if subCounter extends CounterState.on(handler)
Register a lifecycle handler for this class and its subclasses. Returns a function to remove the handler.
The bare-function form is per-instance setup:
const stop = Counter.on(function (this: Counter) {
// runs for every Counter constructed
return () => {
/* per-instance cleanup */
};
});Handlers run ancestor-first. The same handler registered on a parent and child only runs once.
Pass an object to hook by phase instead:
Counter.on({
type(T) {
/* once per class, at bootstrap */
},
before() {
/* per instance - same slot as the bare form */
},
after() {
/* per instance, at the new() slot */
}
});Activation is a queue: before handlers, then own fields become managed, then constructor args and the new() hook, then after handlers, then context registration. So each phase means:
type- runs once when the class first bootstraps, before its members are classified and bound. Receives the class itself, so a handler can inspect or reshape the prototype first. Registered on a base class, it runs for each subclass too.before- per-instance, before properties are observed and beforenew(). A bare function passed toonis sugar for{ before }. May return a cleanup, further constructor args, or an object of values to assign.after- per-instance, at thenew()slot - own values are observed and constructor args applied by then. May return a cleanup.
State.use(...args) (React)
Create an instance scoped to a React component. Covered in Hooks.
State.get(...) (React)
Look up an instance from React context. Covered in Hooks.
Instance methods
get() - export all values
const values = state.get();Returns a frozen plain object of current values. Exotic values (refs, computed) are unwrapped via their internal .get(). Recursive - exports child states too. Handles circular references.
get(key, required?) - single property
state.get('count'); // returns the value
state.get('foo', true); // suspends if undefined
state.get('foo', false); // returns undefined without suspense
state.get('method'); // returns the unbound methodFor exotic values like ref.Object, returns the unwrapped value. Method keys return the original, unbound function - the counterpart to auto-binding on normal access.
get(effect) - tracked effect
const stop = state.get((current, changed) => {
console.log(current.count);
return () => {
/* cleanup */
};
});current- tracking proxy. Reads create subscriptions.changed- readonly array of keys changed since last run (empty on first run,undefinedif state wasn't ready).- Return a cleanup function,
null(cancel), orvoid. - Cleanup receives
true(about to re-run),false(cancelled), ornull(state destroyed). - Suspense throws inside an effect pause the effect until resolved.
To watch a single property or event instead of tracking reads, use
set(event, callback)below.
get(null) / get(null, callback) - destruction
state.get(null); // true if destroyed
state.get(null, () => console.log('destroyed')); // register callbackget(Type, required?) - context lookup
const parent = child.get(ParentState); // throws if not found
const maybe = child.get(ParentState, false); // undefined if not foundget(Type, callback, downstream?) - subscribe to context availability
state.get(ParentState, (parent, downstream) => {
return () => {
/* cleanup */
};
});Fires immediately if available; otherwise fires when the type becomes available. Pass downstream: true to only watch children.
set() - await pending flush
const updated = await state.set();
// updated: readonly string[] - keys that changed in the batchResolves when the current flush completes. Empty if no update is pending. Also activates the state if it was created with new instead of .new().
set(assign, silent?) - merge values
state.set({ count: 5, name: 'Alice' });
state.set(saved, true); // silent - no events, no throw if destroyedOnly known properties and methods are applied. Unknown keys are ignored. is is always ignored. Silent mode is useful during teardown.
Methods can be replaced:
state.set({
compute() {
return this.value + 1;
}
});What Assign checks
State.Assign<T> is Record<string, unknown> intersected with a mapped type over declared fields. The intersection means unknown keys are not rejected at the type level (they're ignored at runtime anyway); the only call-site protection is value-correctness of declared fields:
state.set({ count: 'no' }); // error - count is a number
state.set({ kount: 5 }); // fine by the type-checker - unknown key, ignored at runtimeSelf-calls under polymorphic this
Calling this.set({ field }) from inside a subclassable class fails to type-check:
class Base extends State {
path = '/';
go() {
this.set({ path: '/x' }, true);
// ^ Type '{ path: string }' is not assignable to 'Assign<this>'
}
}Inside the class body this is the polymorphic this type, so this[K] is unresolved and TypeScript cannot verify the literal's value types - and that value-check is the only thing Assign<this> enforces. Every keyof this-based alternative fails identically (a generic-inferred parameter, Partial<Values<this>>, even the keyed pair set('path', v) - the string literal isn't provably keyof this).
The fix is a cast to the concrete class, which loses no real safety - the value-check it bypasses was never available under polymorphic this:
(this as Base).set({ path: '/x' }, true);This is a TypeScript limitation (mapped types over polymorphic
this), not a bug here. External callers on a concrete instance (base.set({ path })) type-check normally. No looser parameter type can both accept the literal and value-check it whilethisis unresolved - it's pick-one, so the cast is the idiomatic escape hatch.
set(callback) - listen to all updates
const stop = state.set((key, self) => {
console.log('updated:', key);
});Fires synchronously for every property assignment that changes a value, plus explicit dispatches. stop() returns true if the listener was removed, false if it was already gone.
The callback can return:
- A function - called once when the batch settles. Returning the same function for several events in one tick still runs it once - dedupe is by identity. If it throws, the error is logged.
null- auto-unsubscribe after this invocation.
set(key) - dispatch an event
state.set('count'); // force an update event without changing value
state.set('my-event'); // custom string event
state.set(Symbol('x')); // symbol eventUseful for signaling internal mutations (e.g. an array pushed) or custom events.
set(null) - destroy
state.set(null);Destroys the instance. Children are destroyed first, listeners are notified, cleanup runs, the instance is frozen.
set(event, callback) - watch a specific key or event
const stop = state.set('count', (key, self) => {
console.log('count is now', self.count);
});
state.set('my-event', onEvent); // custom events too
state.set(null, () => console.log('destroyed')); // null - destructionThe way to watch a single property. Fires on every assignment that changes the value, and on explicit set(key) dispatches - synchronously, before the flush settles.
Return semantics match set(callback): return a function to run once at settle (deduped), return null to auto-unsubscribe after one invocation, and stop() reports true/false.
set(key, descriptor) - define a property
state.set('foo', { value: 'bar' });
state.set('bar', { value: 'x', set: false }); // read-only
state.set('baz', { value: 'y', enumerable: false }); // non-enumerable
state.set('child', { value: new ChildState() }); // registers childCreates or updates a managed property. If it already exists with a reactive getter/setter, only value is accepted.
Descriptor fields:
value- initial value.get- custom getter,true(required/suspense), orfalse(optional).set- custom setter function orfalse(read-only).enumerable- defaulttrue.
Instance properties
.is
Non-enumerable self-reference. Two purposes:
- Write access after destructuring -
const { is: counter, count } = state; counter.count = 5; - Silent reads inside tracking contexts -
current.is.valuereads without subscribing.
state.is === state always, likewise state.is.is === state.is.
Lifecycle hooks
These are not on the State prototype. Define them on your class to opt in.
new()
class Timer extends State {
elapsed = 0;
protected new() {
const id = setInterval(() => this.elapsed++, 1000);
return () => clearInterval(id);
}
}Runs once after activation. Return a cleanup function to run on destruction, or void.
use(...props) (React)
class SearchState extends State {
query = '';
use(props: { initialQuery: string }) {
const { pathname } = useLocation();
this.query = props.initialQuery;
}
}Runs on every render when used via State.use(). Parameter types define the argument types of State.use() itself. Use for bridging external React hooks.
Iteration
for (const [key, value] of state) {
// yields managed properties
}Types
See Types for State.Extends, State.Type, State.Field, State.Args, State.On, State.Values, and friends.